Games By Game Doctor
We use proven techniques in gaming and psychology theory to boost engagment with health.
Our Latest Game -->
Goal: Explore efficacy of technology to improve COVID
compliance behaviours in ages 10-15.
Game: Mobile application simulating virus prevention and control using casual game techniques
Validation: Co-design with scientists, psychologist, and testing with target audience
Users: 5k users in UK and US (soft launch)
Analytics: Game analytics to measure behaviours in players
Our Partners on Remedy Quest
The game was designed in partnership with scientists from University of Glasgow, University of Stirling and Queens University Belfast and was funded by Innovate UK rapid response funding for COVID-19.
Data on Remedy Quest
3000 player profiles evaluated
300 installs/week during soft launch
Active users in > 5 countries globally
Our game analytics tell insightful stories on how different
players prevent infection.
Data shows players have great skills in preventing COVID-19 infection, measured by:
Increasing number of "positive behaviour" events
Increasing numbers of "COVID defeated" events
Increasing number of "Vaccine Applied" events
"Remedy Quest game is an effective tool for educating students on Covid-19 infection and treatment without them even realising that they are learning how infectious disease cause harm and how our body responds and how we can fight the infection. The graphics are beautiful and the game is really engaging encouraging players to think and strategise."
Science Lead, Nova Hreod Academy
Getting research into the community ->
A key objective for UK universities is to demonstrate impact in the community. One strategy is to engage the public with research to promote behaviour change.
The Hoskisson group from University of Strathclyde, aimed to develop a digital game to disseminate their research on antibiotics across the UK.
Doctor Dirt is a mobile simulation game that involves the community in antibiotic development. Players take on the role of scientists and search for new antibiotics in the environment.
Developed for -->
Funded By -->
It was a pleasure to work with the Game Doctor, the project ran smoothly, the team at the Game Doctor was organised and helpful during the development process. We are delighted with the final game, which is engaging and fun and fits our target audience.
Professor Paul Hoskisson
University of Strathclyde
Empathy training with a conversational chatbot ->
Contact is a text-based RPG game developed to train players to be more empathetic towards others during the pandemic. Game Doctor was commissioned by University of Scotland to develop Contact during COVID-19, to give players insight into unique challenges faced by different individuals.
Qualitative research is being conducted by UWS Serious Game department to evaluate how much Contact improves empathy in players.
Data on Contact
Scientific study ongoing to measure player benefits
Learn by battling bacteria —>
Antibiotic resistance is a global health problem. To help this issue, Bacteria Combat encourages 'safe use' of antibiotics by educating on bacteria. Young people are great target, as future users of antibiotics.
Training the next generation of scientists —>
To help students learn about the science behind obesity, Game Doctor was commissioned by Gurdon Institute, University of Cambridge to develop an interactive game.
Arcade games take fungi on tour —>
Killer Fungus series
Killer Fungus is a series of arcade games developed for University of Aberdeen to raise the profile of fungal research across the world. Played by over 100,000 people at >5 events.
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