Games By Game Doctor
We use proven techniques in gaming and psychology theory to boost engagment with health.
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The Mystic Wood is dying. Poisonous creatures have drifted in an ill wind and are infecting the forest. Working with the Guardians, guide fledgling Ornal Spirits to collect information on this mysterious enemy.
Employ Remedies to protect the Ornals as they venture through the forest, make discoveries about the enemies, and deliver their insights to the Forest Sage, who has the power to cleanse the Mystic Wood.
Our Partners on Remedy Quest
We received Innovate UK funding in 2020 to develop a beta version of Remedy Quest to validate design and analytics.
The game was designed in partnership with scientists from University of Glasgow, University of Stirling and Queens University Belfast and was funded by Innovate UK rapid response funding for COVID-19.
Data on Remedy Quest
Player profiles analyses for 5000 users from UK and US.
300 installs/week during soft launch
Active users in > 5 countries globally
Our analytics provide organic data on player attitudes to vaccines and COVID.
'Positive behaviours' increase over time showing improved knowledge and skills.
Number of 'COVID defeated' increases over time showing improved goals and motivation
Increased vaccine use over time showing acceptance of vaccines in players.
"Remedy Quest game is an effective tool for educating students on Covid-19 infection and treatment without them even realising that they are learning how infectious disease cause harm and how our body responds and how we can fight the infection. The graphics are beautiful and the game is really engaging encouraging players to think and strategise."
Science Lead, Nova Hreod Academy
Getting research into the community ->
A key objective for UK universities is to demonstrate impact in the community. One strategy is to engage the public with research to promote behaviour change.
The Hoskisson group from University of Strathclyde, aimed to develop a digital game to disseminate their research on antibiotics across the UK.
Doctor Dirt is a mobile simulation game that involves the community in antibiotic development. Players take on the role of scientists and search for new antibiotics in the environment.
Developed for -->
Funded By -->
Data on Dr. Dirt
Used in >10 countries globally
500 web users for British Science Week 2021
Currently rated 4* on Apple App Store
It was a pleasure to work with the Game Doctor, the project ran smoothly, the team at the Game Doctor was organised and helpful during the development process. We are delighted with the final game, which is engaging and fun and fits our target audience.
Professor Paul Hoskisson
University of Strathclyde
Empathy training with a conversational chatbot ->
Contact is a text-based RPG game developed to train players to be more empathetic towards others during the pandemic. Game Doctor was commissioned by University of Scotland to develop Contact during COVID-19, to give players insight into unique challenges faced by different individuals.
Qualitative research is being conducted by UWS Serious Game department to evaluate how much Contact improves empathy in players.
Data on Contact
Scientific study ongoing to measure player benefits
Learn by battling bacteria —>
Antibiotic resistance is a global health problem. To help this issue, Bacteria Combat encourages 'safe use' of antibiotics by educating on bacteria. Young people are great target, as future users of antibiotics.
Training the next generation of scientists —>
To help students learn about the science behind obesity, Game Doctor was commissioned by Gurdon Institute, University of Cambridge to develop an interactive game.
Arcade games take fungi on tour —>
Killer Fungus series
Killer Fungus is a series of arcade games developed for University of Aberdeen to raise the profile of fungal research across the world. Played by over 100,000 people at >5 events.
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